We're trying to get rid of moving parts and embedded secrets and will be open sourcing these parts over time. Some glue components & server apps are still close source though. The main components of Cubzh are now open source (C engine, CLI, Lua modules. Most communication among contributors, players, and creators takes place on our official Discord server. DevelopmentĬubzh is in active development, in public Alpha since June 2021. It's an all-in-one application embedding its execution sandbox, an item editor, a world editor and a code editor. Supported platformsĬubzh runs on mobile (iOS, Android), desktop (Windows, macOS) & web browsers (Chrome, Firefox, Safari, Edge). Scripts can be edited from within the app too:Ĭubzh API documentation is generated from the lua folder in that repository. Items can be built using the embedded item editor (or alternative ones): We would like all users to get a chance to bump into each other, whether they're here as wanderers, players, artists or coders. Enforcing cubes as building blocks for all 3D assets makes modeling and collaboration easier.Īll features are bundled into one comprehensive cross-platform application, eliminating the need for a separate "studio" app for developers. With an easy-to-use scripting environment and free servers for instant multiplayer action, we're aiming to unleash the kind of creativity you see in Roblox. It is inpired by both Roblox and Minecraft. Cubzh is an online platform written in C/C++ and Lua, allowing users to create Items, Environments, and Games using cubes paired with Lua scripts.
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